我们知道,DirectX 11相对于DirectX 10最重要的两个更新就是并行kernel和Compute Shader,immediate Context和Deferred Context为数据的并行管理以及并行过程中的数据交换提供了前提条件,解决了并行度的问题之后,Compute Shader的出现就顺理成章了。 更加强调并行度的DirectX 11 ...
Microsoft said from the outset that DirectX 11 will be an expansion of DirectX 10.1, adding new functionality and features, while also focusing on improving scalability and also efficiency for both ...
Aside from tessellation, the other major addition to DirectX 11 is the Compute Shader. This isn’t something that’s especially new; instead, it’s more a formalisation of what AMD and Nvidia have been ...
Software giant Microsoft today revealed details concerning DirectX 11, the latest edition of its PC gaming graphics API. Similar to DirectX 10, the software will be available only on Windows Vista and ...
On a roll of late, aren't we AMD? Just when you thought the fun was slowing over in Taiwan, in flies this: the world's first official DirectX 11-friendly GPU demonstration. We also learned that DX 11 ...
AMD Demonstrates World’s First Microsoft DirectX 11 Graphics Processor AMD previews significant improvements to the digital media and gaming experience, commits to bring DirectX 11 to market first ...
Microsoft have unleashed upon the world, the DirectX 11.1 specifications. There's a massive list of things that are being included, so don your thinking cap and get directly into it! We shouldn't ...
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