—Animation patterns will become variable! In previous RPG Maker titles at its default state, character animations were limited to a maximum of three patterns due to various design limitations. In RPG ...
Mykel has enjoyed video games for as long as she can remember. She would spend hours discussing, debating, and arguing about them with her older brother. Growing up, she read dozens of guides, lists, ...
Publisher ATLUS and developer Studio Zero have released a 15-minute “Creator’s Message” video featuring comments from director Katsura Hashino, character designer Shigenori Soejima, and music composer ...
There’s a lot that goes into playing a tabletop roleplaying game. The rules, the improv, the drama—and it all starts with a Player Character (or PC). It can be scary trying to make a new character for ...
"When I saw Soejima’s character designs, it was the first time I found male characters sexy." When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
[Note: All footage is from a work-in-progress alpha build.] Having finally seen The Outer Worlds 2 for myself, it’s clear that leaning into deeper RPG elements was one of the priorities for developer ...
As part of our IGN First series on The Outer Worlds 2, we talked with design director Matt Singh and lead systems designer Kyle Koenig from Obsidian about how the team expanded the ways in which you ...