At GDC 2024, AMD just expanded on Microsoft’s recently announced Work Graphs API, and a quick demo shows just how powerful the new tech can be for gaming performance. AMD’s iteration moves draw calls ...
Microsoft has released its Agility SDK 1.613.0, which features some critical components that will be shown to developers at the Game Developers Conference (GDC) in San Francisco next week. The most ...
AMD is demoing a new technique that promises to run PC games more efficiently, potentially freeing up resources and speeding up rendering times. The technique is called the Work Graphs API, which ...
A week ago, Microsoft teased a new update to DirectX 12 for developers that will usher in "a new era of performance and efficiency." Today, we've got more details on what the new 'Work Graphs' entail ...
One of the biggest drawbacks with the way games currently render 3D scenes is that there's still a surprising amount of back and forth communication required between the CPU and GPU. This overhead can ...
A more powerful GPU usually means your games run better, but that's not always the case. The CPU's role in tasks and scheduling can bottleneck performance in some instances. Microsoft has been testing ...
TL;DR: AMD's new Real-Time GPU Tree Generation technology leverages DirectX 12 GPU Work Graphs to create highly detailed, animated forests using minimal memory. This breakthrough enables efficient, ...
一些您可能无法访问的结果已被隐去。
显示无法访问的结果