A custom MARL (multi-agent reinforcement learning) environment where multiple agents trade against one another (self-play) in a zero-sum continuous double auction. Ray [RLlib] is used for training.
C++ & Java implementations of 6 algorithm problems — tromino tiling, knight's tour, Tower of Hanoi (4-peg), knight swap, target shooting, and lattice coverage — using Divide & Conquer, Greedy, BFS, ...
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