In an unexpected bit of news, Toyota has unveiled a proprietary game engine called Fluorite. Nope, this doesn't mean the company is entering the game development any time soon, but rather, is ...
Gamers face a delicate balancing act when optimizing their games. Luxurious graphics come at the cost of performance, forcing players to choose between frame rate and visuals. I've been a PC gamer for ...
Unity (U) stock plunged 24% to $29.10 after Google DeepMind unveiled Genie 3 AI that generates interactive worlds from text. Unity CEO calls world model AI a powerful accelerator. Unity powers 70% of ...
A basic 2D game engine built with C++ and SDL2, featuring sprite rendering, collision detection, input handling, and game loop implementation. Perfect for learning C++ game development, graphics ...
With the release of Counter-Strike 2, many players upgrading from CS:GO are asking a crucial performance question: is CS2 more CPU or GPU intensive? The answer isn’t as simple as choosing one ...
Forbes contributors publish independent expert analyses and insights. I am an MIT Senior Fellow & Lecturer, 5x-founder & VC investing in AI Here we are in a time when the world has discarded previous ...
Learn how to use advanced techniques like short-circuiting, parallel execution, virtual threads, and stream gatherers to maximize Java stream performance. My recent Java Stream API tutorial introduced ...
Epic Games has released Unreal Engine 5.7 with new features aimed at building and rendering large-scale, high-fidelity, and real-time worlds. For any studio working on digital twins, simulations, or ...
Chinese developer miHoYo, known for creating popular games like Genshin Impact and Zenless Zone Zero, is venturing into new territory with an upcoming title that promises to be a departure from their ...
In this video our hacker [Inkbox] shows us how to create a computer game that runs directly on computer hardware, without an operating system! [Inkbox] briefly explains what BIOS is, then covers how ...
Creating simple data classes in Java traditionally required substantial boilerplate code. Consider how we would represent Java’s mascots, Duke and Juggy: public class JavaMascot { private final String ...
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